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Shyam Hrishikesan

Senior Game Programmer with professional experience since 2019, working primarily with Unity/C# and Unreal/C++. Based in Kerala, India — open to relocating.
Professionally, I specialize in gameplay programming, runtime tools, animation and IK systems, procedural 3D, shaders, and other real-time technical systems — shipped across games, creative 3D applications, runtime sculpting/animation tools, and custom export pipelines.
In my own projects, I go deeper into Unreal-specific systems: the Gameplay Ability System, multiplayer networking, and AI (Behavior Trees/EQS).
Outside of programming, I enjoy gaming, music production, 3D modelling, and photography.

Professional Projects

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Claydo
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Anima Toon
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Teen Patti Royale
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Easy Sketch Pose
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Personal Projects

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Aura
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Blaster
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CORE
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Material Tests
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Ricky Rolled
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