Voxel style Animation App built in Unity.
Lead programmer for this app. Uses voxel volumes with a rigged skeleton and allows a user to model and animate the rig without having to leave the app.
Includes keyframing, saving poses, interpolation between keyframes, and onion skinning.
A modelling mode allows users to update the model at any time without affecting animations.
Other features worked on include:
- Custom made rigs for various skeletons including humanoid, and quadrupedal.
- Exporting full animation via gltf format.
- Exporting current viewing animation as a video file.
- Save and share the animation in a custom built format for AnimaToon.